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SAVE 256 Cars inclusiv Tuningparts

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Modification for GTA San Andreas with Cleo Library 3/4
Feature: This mod stores total 256 cars and their tuningparts, paintjobs, colors
8 Carsave-Missionscripts stores 32 cars at 8 different locations
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Homepage:	www.zazmahall.de/index.htm
E-Mail:		zamorro@freakmail.de
Copyright (c) 2012 by ZAZ
All rights reserved.
10-December-2012
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Please ask me for permission if you want to offer this mod
or anything else from me at your homepage!

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	INDEX

-INSTALL
-Description
-Ingame instruction
-CREDITS AND THANKS



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// INSTALL //
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1. first install CLEO Library  version 3 or 4
How to do, look at
http://zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_eng
or download autom. Install-Exe at http://cleo.sannybuilder.com

It requires minimum Cleo version 3.0.950 of june 2008 or newer, cleo4 is also supported

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2. copy CLEO folder of unpacked download archiv into your GTA SA root directory

The files must then be placed by these paths:

GTA SA\CLEO\Save_256_car_initialize.cs
GTA SA\CLEO\CLEO_TEXT\Save_256_Cars.fxt
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_Desert.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_LSBeach.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_LSGanton.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_LVClownsPock.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_LVWest.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_SFDoherty.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_SFDowntown.cm
GTA SA\CLEO\SaveCar_missions\SAVE_32Cars_SFQueens.cm


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// Description //
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This mod stores total 256 cars and their tuningparts, paintjobs, colors
This mod stores the car data in catchfiles inside of cleo folder,
no need to make a savegame

This mod contain 8 Carsave-Missionscripts to save cars at 8 different locations
Each Carsave-Missionscripts can store 32 cars at specified location

Missionscript means that you can't access the Carsave-Missionscript while any mission is already running
and revers, you can't start another mission while the Carsave-Missionscript is activ

Save_256_car_initialize.cs must be placed in cleo folder to initialize the Carsave-Missionscripts
The Carsave-Missionscripts must be placed in the subfolder "SaveCar_missions"

The Carsave-Missionscripts creates catchfile with extension "CAZ"

SAVE_32Cars_SFDoherty.cm     creates      SAVE_32DATA_SFDOHERTY.CAZ
SAVE_32Cars_LVClownsPock.cm   creates     SAVE_32DATA_LVClownsPock.CAZ
SAVE_32Cars_LSGanton.cm      creates      SAVE_32DATA_LSGANTON.CAZ
SAVE_32Cars_LSBeach.cm        creates     SAVE_32DATA_LSBEACH.CAZ
SAVE_32Cars_Desert.cm     creates         SAVE_32DATA_Desert.CAZ
SAVE_32Cars_LVWest.cm         creates     SAVE_32DATA_LVWest.CAZ
SAVE_32Cars_SFQueens.cm        creates    SAVE_32DATA_SFQueens.CAZ
SAVE_32Cars_SFDowntown.cm      creates    SAVE_32DATA_SFDowntown.CAZ

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// ingame instruction //
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Drive with your vehicle into red marker at the Carsave area
then park and exit vehicle inside the carsave area to store the car data

Watch to the pictures which comes with the dowload
they shows the carsave area and the position of the red markers

This mod stores the car data in catchfiles inside of CLEO\SaveCar_missions folder,
no need to make a savegame

The Saved Cars will be Available as long as You Stay in the Carsave area
The Carsave-Mission will be terminated when you leave the Carsave area and the cars will disappear with the time
Leave first the Carsave area to store your next car


Get your saved cars:
Just drive or go by foot into red marker at the Carsave area



Remove Savecar slot:
The Carsave-Mission must running, then enter any of the Savecar and press Handbrake + Delete key



Menue prompt for Upgrades scanning:
A Menue will appear if you want to store a tunable car
where you must decide between "FULL SCAN" or Partially Scan 

Paintjobs, Nitro, Wheels, Hydraulic, Stereo will be scanned and stored for all vehicles with 4 or more wheels and for vortex

You must choose "FULL SCAN" if you want to store all tuningpart upgrades of your car
A "FULL SCAN" requires correct entries in your carmod.dat
Your vehicle must be able to have all Tuningpart Upgrades (Veh-mods),
which are listed in carmod.dat for that vehicle, to do a FULL SCAN

Take care when the menue appear and make shure that you confirm to the right selection!





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// CREDITS AND THANKS //
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to Rockstar Games for creating an innovative game
to Seemann for developing Cleo and Sannybuilder
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player
In addition he gives support for the CLEO technic and for Sannybuilder
http://cleo.sannybuilder.com/
http://sannybuilder.com/

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to Bart Waterduck for Mission Builder and inspiration 
to Patrik W. for teaching
to Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, brokenfish, GodGell, Hammer83, Jacob, Scream2k4, Kam, DexX, xmen, PD Escobar
Dutchy3010, Wesser and much more who made basic work on mission coding
and to Demarest


************** Cleo Scripts by ZAZ - (c) 2012 - http://zazmahall.de/index.htm - e-mail: zamorro@freakmail.de **************  
